Monday, 12 August 2013

Lizardmen Lists: Avoiding the Netlist


Hey guys, here is my first ruminations (pun intended) on the Lizardman army list, creating something which I am pretty happy with avoiding the skink cloud of doom and having actual combat units. I have ordered them in what I predict will be power level. Personally I think the new slann is better in some ways, specifically flexibility in tournaments thanks to the contemplations lore attribute. The oldblood bus and carnasaur lists are more fun and aimed at causing maximum carnage but will probably not be the most optimal list but Ill definitely give it a go! The other list which I think could work is the monster-mash list with multiple stegs and bastiladons but Ill get to that later on once I have gotten the basics and feel of the army figured out!

All Round Slann List
Slann Mage-Priest: Focus of Mystery; Harmonic Convergence; Soul of Stone; Unfathomable Presence; Channeling Rod; Standard Of Discipline; Lore of High Magic; Battle Standard.

Saurus Scar-Veteran: Dawnstone; Dragonhelm; Cold One; great weapon; light armour.
Saurus Scar-Veteran: Armour Of Destiny; Cold One; great weapon.

30 Saurus Warriors: Musician.
10 Skink Skirmishers: javelin; shield.
10 Skink Skirmishers: javelin; shield.
10 Skink Skirmishers: javelin; shield.
10 Skink Skirmishers: javelin; shield.
10 Skink Skirmishers: javelin; shield.

20 Temple Guard: Musician.
8 Cold One Riders: Musician.
5 Chameleon Skinks
5 Chameleon Skinks
3 Terradon Riders

1 Salamander Hunting Pack
1 Salamander Hunting Pack

2,399 points

Plan here is to have an all round list which can effectively participate in every phase. I really tried to not go full on skirmish, skink cloud madness with 3 combat units. If I drop one Scar vet, the chameleons and terradons then I can squeeze in a unit of 8 kroxigor if I want to go more combat heavy (and who wouldn't with 24 str 7 attacks with predatory fighters!). The slann is the real powerhouse in the list with the incredible flexibility of Loremaster Lore of High Magic meaning he can counter most threats and when in the temple guard block he automatically passes any look-out sir rolls he is required to take. This combined with the complete lack of monsters and juicy targets mean that cannon/gunline armies really struggle to make their points back. Ideally the army will surround and whittle down one or two units then the coldone mini bus, temple guard and saurus can move in for the kill. Any of these units buffed with wildform, hand of glory, ice shard blizzard or miasma (which the slann can gain access to) should beat most things. Couple this with being able to walk between worlds or hand of glory the movement of these units the army can bring force to bear where ever it is required. Ideally I would snipe out characters using spirit leech and arcane unforging to maximise my advantage in the magic and combat phases and also critically pick up points for the win!

Oldblood Cold One Bus List
Saurus Oldblood: Dawnstone; Armour Of Destiny; The Other Tricksters Shard; Cold One; great weapon.

Saurus Scar-Veteran: Dragonhelm; Obsidian Talisman; Cold One; great weapon; light armour.
Saurus Scar-Veteran: Tricksters Helm; Cold One; great weapon; light armour; Battle Standard.
Skink Priest: Dispel Scroll; Level 2 Wizard; Lore of Beasts.
Skink Priest: Cube of Darkness; Level 2 Wizard; Lore of Beasts.

10 Skinks: Musician.
10 Skinks: Musician. 
10 Skink Skirmishers: javelin; shield. 
10 Skink Skirmishers: javelin; shield. 
30 Saurus Warriors: Musician.

7 Cold One Riders: Musician.
7 Kroxigor
3 Terradon Riders
3 Terradon Riders

1 Salamander Hunting Pack: additional Skink Handler.
1 Salamander Hunting Pack

2,400 points

This bus list is pretty straight forward: the chaff and terradons ensure the bus gets to fight what it needs to to win the game, the skink priests limit the predatory fighters rule and magical defence with the scroll and cube of darkness capable of shutting down two magic phases. Hopefully chucking two wildfroms on that bus will make it insane in combat, with st7 and t7 characters with 1+ saves will be frighteningly solid and if savage beast of horros can be cast then it becomes all the more insane! The vets and old blood can also be fired out on their own to cause havoc and kill monstrous cav on their own. I particularly like the tricksters helm on a scar vet to force your enemy to re-roll to wound rolls which when combined with wildform can make him an absolute nightmare to kill in combat. Amber spear will also be useful in dealing with difficult units (steam tanks etc). I like this list and will defo be trying it out!

Oldblood Carnasaur List (RAAARRR!!!!)
Saurus Oldblood: Dawnstone; Armour Of Destiny; The Other Tricksters Shard; Carnosaur (Loping Stride); great weapon.

Saurus Scar-Veteran: Tricksters Helm; Cold One; great weapon; light armour; Battle Standard.
Skink Priest: Dispel Scroll; Ruby Ring Of Ruin; Lore of Beasts.
Skink Priest: Cube of Darkness; Lore of Beasts.

30 Saurus Warriors: Musician. 
10 Skink Skirmishers: javelin; shield. 
10 Skink Skirmishers: javelin; shield. 
10 Skink Skirmishers: javelin; shield. 
10 Skink Skirmishers: javelin; shield. 
10 Skink Skirmishers: javelin; shield. 

9 Cold One Riders: Musician.
8 Kroxigor

1 Salamander Hunting Pack: additional Skink Handler.
1 Salamander Hunting Pack

2,400 points

Finally this is my mental carnasaur oldblood list, the oldblood is a rockstar on the back of this king of the jungle and will gain several thousand man points if taken to a tournament. All going to plan I'm going to take this bad boy to CryHavok in 2014. I might have to sacrafice several thousand rat men to Sotek to ensure I dont face any cannons/rocklobbas but if I can get him in a few decent match ups he might just be the man of the match! I think he might actually hold his points quite well, if the carnsaur is killed from under him then he can jump into an infantry unit to keep him safe!

So what do you guys think? I know they aren't net lists and probably not super optimised but that is not my objective, these are meant to be fun but still slightly competitive lists that if played well might win the odd game!

7 comments:

  1. Nice work. You Carnosaur list needs more Carnosaur! Can't you get the Scar Vet on one too?

    If your gonna RAAAGH! may as well RAAAGH! everywhere you can.

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  2. Lol very true, ill have a look and see if I can squeeze him in but with two skink priests its pretty hard lol!

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  3. Hey just wondering if you've played these lists yet and if so how they faired.

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  4. Hey Dan!

    Yeah I have used the first all round Slann list quite a few times and personally I found it to be the best list for me. The only thing I changed was to add lvl 1 priests with lore of beasts to chuck out wildform and also changed the slann to wandering deliberations!

    The bus list is really good too especially with the addition of tetto eko for vanguards. Adam Daly, a lizard player on the UK scene uses it alot and does some ace You Tube videos :)

    Rich

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    1. Thanks for the response! I'm playing in a tournament in August and the non-cookie cutter lists seem like a good change.
      Have you tried the carnosaur list at all? I wrote one similar. The differences are I removed some things, added a carnosaur to the scar-vet and a troglodon.

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    2. Sounds like a fun list! I would caution against the troglodon as it is pretty terrible! Definitely could work but will not be the most competitive list in the game. Basically dont muck about and get in combat as quick as you can!

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    3. Thanks for the input. I have no problem removing the Troglodon, I just added him as he was big and fit in with the theme.

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