So I have been tinkering about with my 40k Grey Knights army
list after playing a few games and I have settled on using the Nemesis Strike
Force Detachment deep striking army. Really like this and it feel quite
themey/fluffy. The whole army can deep strike on turn 1 (instead of turn 2 like
all other armies), run AND shoot on the turn it arrives which is really cheeky.
I have been finding the deep striking to be very unreliable and landing all
over the place due to scatters so I have added in teleport homers and an Inquisitor
with Servo skulls.
Ideally I will win the roll for1st turn/deployment then drop
in for alpha strike madness! Having the choice to go 1st or second
will be really nice as I can waste an opponents turn of shooting (at the
expense of them being to move freely) or drop in very accurately then blast
apart one part of their army before they can react. With the gate of infinity santic
psyker power and the personal teleporters I can redeploy my army very rapidly
to combat/escape threats or score objectives.
I think the army will really struggle with heavy armoured
vehicles and flyers but I guess I just need to accept this short coming! Any
input would be greatly appreciated! This will be the first in a few posts with
some different grey knight army lists. I am trying to stay pure and only ally
in Ordo Malleus Inquisitor Forces as my limit!
More importantly I still need to settle on a paint scheme......
More importantly I still need to settle on a paint scheme......
Primary Detachment: Nemesis Strike Force
Librarian: Psyker (Mastery Level 3); Domina Liber Daemonica; melta bombs
9 Terminator Squad: 3× Nemesis Daemon hammer; 2× psycannon; + 1 Terminator Justicar (Nemesis Daemon hammer; teleport homer)
4 Terminator Squad: 3× Nemesis force halberd; Nemesis Daemon hammer; psycannon; + 1 Terminator Justicar
9 Interceptor Squad: Nemesis Daemon hammer; storm bolter; 2× incinerator; + 1 Justicar (Nemesis Daemon hammer; teleport homer)
9 Interceptor Squad: Nemesis Daemon hammer; storm bolter; 2× incinerator; + 1 Justicar (Nemesis Daemon hammer; teleport homer)
Nemesis Dreadknight: heavy psycannon; Nemesis greatsword; power fist; personal teleporter
Nemesis Dreadknight: heavy psycannon; Nemesis greatsword; power fist; personal teleporter
Allied Detachment
Ordo Malleus Inquisitor in Terminator Armour: 3× servo-skull 74
1,850 points
As far as I'm aware, special weapons for interceptor and terminator squads are one per five man squad.
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