Wednesday, 22 April 2015

9th Edition: Round Base Gameplay Speculation


So with all the rumours and podcasts talking about 9th edition I thought I would chuck in my two cents on some blue sky thinking. I’m a creative, arty farty type so I often find myself day dreaming about ideas and on my run to work today I started really thinking about how the game would change with round bases.

Straight up disclaimer: This is not a rumour thread and it is not a doom mongering post about how the sky is falling/obliterated/chaosified. This is a “What if?” post which will hopefully spark your imagination and get you hopeful for 9th edition.

The premise of this article is the assumption (my own assumption so don’t take this as gospel!) that 9th edition will be based upon the 40k ruleset , sharing common phases, principals and special rules. The reasons I think this is likely is from drawing parallels with Privateer Press’ Hordes/Warmachine rule sets. Both share common rules with tweaks and can feasible play against each other cross system. This has a number of benefits:

  •          Easier for players to jump between systems without worrying about reading an encyclopaedia of new rules. (sell more models)
  •          Easier for GW to update rules and more widely test them. (Less development cost/time)
  •          Less base stock/tooling (even plastic injection moulding tools need to be replaced with wear and tear, something people may not realise). (Less Stock/Tooling cost)
  •          The 40k system is in theory a much simpler game which has more focus on shooting and positioning of models.


I would assume that GW would find a way to make the ruleset work with square bases so as to not invalidate your collection (That is the optimist in me talking!). So for the 40k virgins out there I will summarise, very briefly, the differences and parallels. With a bit of imagination think how this would apply to fantasy:

  •         40k has 4 phases: Movement (NOT charges), Psychic (Magic), Shooting (Shooting!) and Assault (Charges AND Combat).
  •          40K works around the principal of Armour Penetration (AP) with all weapons having an AP value which negates armour of that value (eg AP3 negates 3+ armour but has no effect on 2+ armour). All weapons would need to be given these values and WYSIWYG becomes much more important.
  •          Units sizes are smaller and are more in line with 40K “squads”. This fits with the way GW sell boxes of fantasy models, eg boxes of 10-20 models which make up a squad but you need several to form hordes for example in 8th edition. In summary you will likely need less models to form an army.
  •         Unit types are different in some cases but can be roughly thought of as: Infantry=Infantry, Cav = Cav, Bikes = Monstrous Cav, Vehicles = Chariots, Monsters = Monsters etc etc...
  •         Everything is a skirmisher so the rule doesn’t exist! This may be different for 9th edition as they may encourage tighter knit but less manoeuvrable units.
  •         Shooting does not suffer modifiers for cover etc and you rolls straight against your BS (eg BS5 hits on 2s) and you are awarded a cover save for cover.
  •         Buildings/Terrain are more significant/widespread (more sales!).
  •         Games are more objective focused and less importance is placed on outright killing. Capturing objectives with scoring units (fortitude?!) and performing specific things in a turn (kill a monster) nets you objective points (TPs) and determines the winner.


Things might not be as bad as the internet thinks, I have played a few games of 40k and with some tweaks and creative rulings I think it could be a lot of fun. It would be starkly different but it could still represent large scale armies (round base movement trays ala LotR would be a requirement!) in a fun and cinematic way! So with this all in mind I’m going to try a game of fantasy with 40k core rules, fantasy stats and a whole lot of fudging!


4 comments:

  1. Only time will tell!
    Great blog btw :)

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  2. Thanks dude! I'm pretty excited by it, actually think it could work really well and be a huge change to the game :)

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  3. To be honest I'm looking forward to 9th. The rumours of a supposed skirmish that scales up to full on wargame sounds good. I prefer skirmish gaming and my group and I have started small escalation campaigns of Fantasy over the last couple of years to build up from small forces to full armies. Sounds like an ideal fit to me.

    Your idea sort of stunned me for a moment, then I thought about it for a minute and it does actually make sense. One of the things that GW have done over several editions of each line is try to find a way to make the game flow faster while still enabling you to play big battles.

    I haven't played much 7th, but it is similar to predecessors, I think running fantasy with it could work very well. Heck, 1st ed 40k had the fantasy hand to hand rules, changed in 2nd, then back to a similar fantasy style hand to hand in 3rd and every edition since.

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    1. Thanks dude, yeah I think it could work, going to give it a spin in a few weekends time with square bases and just fudge my way through with a friend. Just having fun rolling dice! Could definitely work! :)

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