Thursday, 28 August 2014

The Scottish Open 2014


Gather up one and all the Scottish Open has been announced! Hosted by the wondrous and magnificent King Pash (@kingpash) at Common Ground Games in Stirling, Scotland. To say I am excited would be like saying Nick Gentily (of Dwellers Below fame) is mildly aroused by cavalry princes and talks in hushed whispers. It is already being billed as the premier Scottish 2 day tournament and is one which we hope will draw in foreign (or soon to be foreign L ) tournament go-ers as well as the brilliant Scottish Scene regulars!

So why should you go to the Scottish Open or Scottish tournaments in general? Well frankly we are a great bunch of gamers who embrace all sides of the hobby (gaming, painting and socialising) and the atmosphere is just incredible on the day. We all have a great laugh and nothing is taken too seriously but if you want some competitive tactical games the top tables always play host to our best players who compete on an international stage. Further down the tables (where I belong) we regularly play drinking games (secure the pint of beer objective or double six charges are always in). Furthermore the venue is second to none at Common Ground Games, great tables, a custom built gaming hall and an attached hobby shop and cafĂ©. I’ve been told it is similar to the maelstrom of old. Saturday will likely be host to a group meal out and a night on the Stirling tiles. Being Scotland accommodation, food and drink are very cheap compared to down south and transport links are excellent (Stirling bus and train station are 5 minutes’ walk from the venue) to Glasgow, Edinburgh and the south so it is very easy to get to!

To top this of Pash has released a very unique tournament pack (can be found here: Comp Pack and Sign Up HERE ) at 2500pts, win/loss/draw and you are free to bring upto 300pts of allies, scrolls of binding or monstrous Arcanum models. This can be cherry picked from any book and in any combination but bear in mind the standard Warhammer allies rules (eg suspicious allies etc). There are scenarios in place (blood n glory & modified watch tower(hill)).

So with this all in mind I thought I would post up my planned (closed) list. I have been tossing and turning about whether to bring filth (Tetto’eko, Demigryphs, A lvl4 on Light or Big Waaaagh (hand of gork on a gutstar lol) or 2 empire cannons lol) but have settled on a more themey but still competitive Ogre list and have brought a (shockingly terrible) Rock Idol. This monstrous beastie 200pts of utter fail but I love the model and I feel it will be in keeping with the spirit of the tournament. This bad boy has a rule called big un which is all the worst parts of animosity and frenzy and none of the benefits, it MUST declare a charge if possible and if it cant then you rolls a d6 on a 1 it charges one of your own units!!! I can see this biting me in the bum at some point!

The rest of the list more conventional (I have some sneaky tricks with items which I am keeping secret) but I have taken the decision to use a lvl2 on beasts. I am undecided on the lvl1/2 but my thinking for level 2 is I might roll savage beasts, amber spear or pan’s impenetrable pelt which would be useful and it makes casting wild form that bit easier. Wildform on the mournfang, lead belchers, bulls or gutstar can be an utter game winner especially when combined with bubble maw magic! Excited to try this out!

Anyway guys let me know what you think and if you can make it to one Scottish event this year, make it this one and sign up!

Slaughtermaster: Level 4 Wizard; great weapon

Bruiser: heavy armour; battle standard; Lookout Gnoblar
Butcher: Level 2 Wizard; Lore of Beasts

9 Ironguts: Gutlord; Bellower; standard bearer
8 Ogres: additional hand weapons; Bellower; standard bearer

8 Leadbelchers: Bellower
4 Mournfang Cavalry: heavy armour; ironfists; Bellower; standard bearer
1 Sabretusk
1 Sabretusk

Ironblaster

Rogue Idol (Pile)


2,500 points





Monday, 25 August 2014

Carmine Dragon


Over the weekend I have been on a bit of painting marathon and managed to finished a Carmine Dragon. I didn’t realise it until I sat down to paint it but it was the first dragon I have ever painted! It was a pretty difficult model to paint, the red scales took an inordinate amount of time to paint. The wings were also a nightmare as there is no flat surface to blend up, instead they are all crenelated surfaces. Other than that though it is a lovely model and probably one of the best dragon models GW or any other manufacturer produce.

Anyway let me know what you think as it is quite different to my normal painting style with a much more muted colour palate (read not bright purple and luminous green ;) ).








Friday, 15 August 2014

Warriors of Chaos Tzeentch Disc Rider Painted


Finished the disc rider! Not my best work but I think he came out not too bad! The sword and the gold aren’t that great but I think the pinky/purple feathers and the basing looks pretty good I think! Let me know what you think guys!




Wednesday, 13 August 2014

Getting Shit Done: Current Projects

Hello All,

it's been a bit of a crazy month for me, got a tonne on my plate and it seems like everything is slipping! I Have a lot to get done so here is a list of my current painting projects and two WiP pics of my WoC Disc rider. A few more hours and he should be done! Needed to write down and make public what I am working on to spur me on for completion!

As an example, here are my current painting projects:

Project                                                Type                      Time (hours)      Priority                 Due Date
Disc Rider                                           Painting                    5                            1                   29/08/2014
Misc WoC for Scott                             Painting                   15                           1                    29/08/2014
Ogres for Chris                                    Painting                   10                           2                   10/10/2014
Carmine Dragon for James                   Painting                   10                           2                    29/08/2014
Finish Grey Knights                             Painting                   24                           3                   10/09/2014
Citadel Trees/Terrain                            Painting                   10                           3                   10/09/2014
Brets for John                                      Painting                    6                            3                  10/10/2014
Firebelly                                             Painting                     6                           4                   10/10/2014
Bruiser + Gorger                                 Painting                    10                           4                   10/10/2014
Warboars                                           Painting                     3                           4                   10/10/2014

Friday, 8 August 2014

Speed Batch Painting: Grey Knights Part 1: Fellowship of the Filth


Speed Painting Grey Knights Part 1: Fellowship of the Filth

So a few months back Mike, Scott, Charles, Joe, Andy and I embarked upon the dark a dangerous journey into the perverted depths of 40k… Now I am actually quite a big fan of the 40k fluff universe having read more than a few Horus heresy novels and the several editions worth of 40k army books etc. Frighteningly over the years I have painted 6 or so marine armies, a tyranid horde and some necrons! I have however barely played the game and certainly not since 3rd edition way back when!

With the launch of the new edition of 40k (which I hear is actually quite a decent game outside of tournaments and the whole bound/unbound mess)we were keen to try out some small games and in particular killteam and zone mortalis. So a few months ago when I saw a cracking deal on some metal grey knights (I have always wanted an all metal grey knight army but could afford it until I got a big boy job!) I snapped them up. Being that I am OCD adverse to owning/playing with unpainted (by my own hand) models this meant stripping and repainting them all. I set a peasant(scott) to task to strip the models for me ready to be painted.

As with all new armies I wanted to test myself and try a new technique or two. So the experiments with this army was MASS batch painting, single colour completion painting and large area wash painting. I had a discussion a few months back with Steve Wren, Chris Tomlin and Dorian about how we go about painting. They differed in that they paint one colour or part to completion before moving on to a new part and repeat this until the whole model is finished. Personally I approach this differently and complete the model fully basecoated, washed, highlighted and finally glazed. I wanted to try out this other method and will report back at the end of the project as to how I have got on.

So the army theme is based around two of my own small fluff amendments and adjustments. The main part is my force is to based on the “Ghost Knights” which are part of Grand Master Mordrak’s fluff (WH40K Wiki link here: http://warhammer40k.wikia.com/wiki/Vorth_Mordrak ). These ghost knights materialise around Mordrak and fight for him. My other fluff part which is a contortion of the truth is that I want the force to be based around the chapter which has descended from Loken from the Horus Heresy series so having the sea green armour of the Son’s of Horus seemed fitting!

Ok so down to the painting method. My goal with this army was to speed paint it following the speed painting technique used by Guild Painting detailed in the garagehammer episode (link:  ) where by they paint a model bit by bit (eg just a boot, then just a sword etc etc). So here is the stage by stage guide and timings of what I have done for roughly 70 grey knights! Im going to assume all models are assembled for the start of this guide as all of mine were lol! Pics below of each stage!

Stage 1: Glue Sand and Gravel to base (30minutes, dry 1 hour)
Mix glue with sand and gravel and put on bases using knife clean mess with thumb and have a bowl of water to hand to keep you thumb clean.

Stage 2: Spray Grey (3 minutes x4, dry 1 hour)
Pretty simple….BnQ grey Primer, spray lol.

Stage 3: Dry Brush Entire Model with light Grey (25 Minutes)
This brings out the detail and will make the next stage look that much better…

Stage 4: Wash all armour with a 50:50 mix of Beil Tan Green and Lahmian Medium (1hour, dry 1 Hour)
This effectively paints all the armour for you and thanks to the previous dry brush it does your highlighting too!

Stage 5: Force Weapons (4 Hours)
Paint entire force weapon blade dark blue, progressively move up through the blade both in distance and slightly lighter blues until you reach near white at the extreme edge.

Stage 6: Red Cloth and Purity Seals (4 Hours)
Paint all red areas dark red, then raised surfaces lighter red, wash red. The progressively layer, highlight and blend up to finished very light red.

This is where I am upto so far!

Total Time so far: 13 Hours

Let me know what you think guys!!
















Wednesday, 6 August 2014

Warhammer Realm of Battleboard Finished


UPDATED TABLE PIC:
Above pic is of the table once I smoothed the transitions :) 


So after a good few weeks of stop start flocking and working on the Realm of Battleboard I finished it last night. Brutally honest im not super happy with the lighter dead grass at the edges, it is too much of stark end to the grass which didnt come off quite how I had wanted. So I am going to go back and feather on some more of the green grass in a light layer over the egdes just to smooth the transition down.

Anyway so here is a step by step guide as to how I did my board:

Stage 1
Spray the entire board Black.

Stage 2
Spray the main soil area brown and the rock areas grey.

Stage 3
Wash the entire board with a very dark wood stain (works like a Dip or wash).

Stage 4
Dry Brush the brown areas with light brown. Dry Brush the rock with progressively lighter greys.

Stage 5
Wash the edges of the grey rock with Athonian Camoshade to give a moss effect on the rock.

Stage 6
Cut and PVA down a roll of model railway grass mat (I used 1 and a half Javis Autumn 4’x2’ grass mats). This will take 24hours to fully glue with pva, very very messy!!

Stage 7
Smooth the transitions between the mat and soil with loose flock to match your grass mat (I used Javis Autumn Flock Mix). This will take 24hours to fully glue with pva, very very messy!!

Stage 8
Around the edges of the mat put down an layer of dead grass (I used GW Dead Grass) as this is generally how grass ends. This will take 24hours to fully glue with pva, very very messy!!

Stage 9
Apply a final layer of your original flock to smooth the transition between dead and living grass (I still need to do this). This will take 24hours to fully glue with pva, very very messy!!

Stage 10
Dry Brush the trademark GW skulls with bleached bone or similar!

Stage 11
Feet up, beer out, army deployed, roll dice and enjoy!